VR encountered difficulties can be resolved within a few years?

Virtual Reality screams for a long time. As of now, it seems as if it is not really on the right track. Due to a variety of immaturity factors, most VR products are still in their infancy. Therefore, everyone wants to know that these are the dilemmas that constrain the development of VR. What are they and how long can they be solved?


VR Difficulties Doubly watched VR is now gorgeous, gimmick, but it may also be "empty", then what factors restrict the development of VR?

The first is that the technology is not mature, of course, because it leads to a poor experience of VR. It is understood that experience-related VR technology is mainly related to the screen resolution, screen refresh rate, delay and perspective of the field of view. If the picture is not clear, it will affect immersion. If the screen refresh rate cannot reach 90Hz, the picture delay will be felt. If you turn the head and see the screen content can not keep up with the speed of rotation, it will dizzy. If the visual angle of the VR device does not reach the normal 200 degrees of human eyes, it cannot produce immersion.

The second is the lack of content, even if the current technical aspects have been overcome, but the content is still lacking, because, whether it is from the cost point of view, or from the amount of view, such investment is risky, after all, use There is really not much to see video content in VR. As a result, many investors are stunned. However, it is undeniable that this is also a “new continent” in the future.

Then there is the lack of industry standards, resulting in continuous chaos, such as only from the hardware point of view, there are always hundreds of VR devices available, Taobao search results show that the price of VR equipment up to 10,000 yuan, while a few low Yuan, and sometimes even a simple cardboard shell with two lenses, is like a magnifying glass-like device, and dares to claim "VR".


When will the dilemma be lifted?

For this issue, Nvidia executive director Huang Renxun poured cold water on people. He believes that the current VR has a series of problems and flaws. In his eyes, this new platform should be viewed in a more realistic way. First of all, the VR headset is too heavy and cumbersome to wear. It should be designed more concisely. Then, the cable restrictions must also be removed, and the resolution needs to be improved.

Moreover, the current virtual world does not follow the physical laws of the real world, and its construction is not perfect and true. Today's head-display devices are still heavy and cumbersome, greatly affecting the user's experience. In the end he also pointed out that the current virtual reality simulator is not yet powerful enough to support a true virtual reality experience. For the above, it will be a problem that we need to solve in the next 20 years.

Written at the end: Like the "intelligence" of the year, VR has become the most fashionable word. It seems that if you talk about VR and you don't understand VR, you have derailed from technology and derailed the society. Even if VR has encountered a bottleneck, it will be the future. The value of a person is incalculable.

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