VR (Virtual Reality), literally translated is virtual reality. Detailed explanation: comprehensively use the computer graphics system and various interface devices such as reality and control to provide immersive feeling technology in the interactive 3D environment generated on the computer. If it is still not enough to "scenarioize", then it can be understood as the feeling of "immersive" through a certain device (currently mainly eyes or helmet). Of course, this "environment" is generated by various computer technologies. Video material. Why do you want to say VR? Everyone can freely open up the major technology media. In the analysis of the 2016 technology outlook, the conclusion that the VR industry will break out in 2016 is “speaking hardâ€, which makes many IT enthusiasts happy, virtual reality. Are you coming?
VR first year theory
VR technology has been around for several decades. In early 2014, Facebook in the United States announced the acquisition of VR company Oculus VR. At the end of the year, Samsung launched Gear VR glasses. At the beginning of 2015, HTC showed its own helmet HTC Vive jointly developed with Valve, of course, the game. Mainly, at the end of the year, LeTV, the most powerful online content service provider in China, has launched LeVR mobile phone glasses (which can only be adapted to its own mobile phone). At the beginning of 2016, Xiaomi, who has attacked all sides, also revealed his interest in VR. Xiaomi was established. A dedicated exploration laboratory to study cutting-edge technologies such as VR, including robots. Everything points to 2016. Although the concept of "VR first year" has appeared a few years ago, it seems that 2016 is the most qualified.
Realistic skin market demand
What can VR bring to us? The theoretical benefits are endless. Finding reality in virtual is like dreaming in reality. Humans can do whatever they want to do – things that cannot be done in reality. But the formation and development of the VR industry is another matter. The first big problem is the market demand. Is there an extremely urgent need for VR equipment in the general public? Nowadays, there are many kinds of VR glasses (mobile phone) on Jingdong, and the price is not expensive. It can be found from hundreds to thousands, but the sales can only be described by shabby, even the most popular products are only a few thousand. The evaluation, it is obvious that the public did not show a strong interest in VR. Can the "wishful wish" of major manufacturers open the "psychological valve" of consumers? It seems that the problem is not small.
Regarding the "reality scene" that VR can provide, Baidu knows that it covers almost the whole universe. But the two most urgent needs of the moment are "games" and "pornography." If you just make some big scenes, I believe many people would rather watch 3D movies. In addition to immersing the game content, the game content can interact with it to make the realism take it to the next level. "Porn" content is believed to be unnecessary.
So who is the problem now? In theory, it should be made by the hardware provider, but what kind of games can we expect from Xiaomi? In China, who dares to make "pornographic" content? Without these two most critical experiences, the experience brought by VR virtual reality technology is likely to be greatly reduced.
Hardware constraints
The integrated VR device will undoubtedly bring the best results, but the high cost makes it impossible to circulate in the market; the Mobile Terminal VR device is cheap, but I believe that the experienced consumers will understand how it feels: fuzzy, The eyes are still hurting after a long time. Of course, mobile phone VR also has certain requirements for the resolution of smart phones: 2K is the foundation, 4K is not bad. But looking at the current smartphone, how many mobile phone manufacturers will improve the resolution of their products in order to adapt to VR glasses? 1080p is clear enough for normal use, but the performance of VR devices can only be described as "disastrous."
At least in 2016, the VR industry will not form a scale, and the current large-scale "2016 VR first year theory" is just a beautiful and full of ideals. However, in the long run, the VR industry will definitely break out, and it may take a long time.
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