In 2016, VR devices such as mobile terminal display, external connector-type device and integrated machine head display were all in full bloom.
As more and more manufacturers begin shipping VR devices, it's time to see how the virtual reality industry will evolve.
VR's valuable applications, such as healthcare, education, etc., are beginning to emerge as technology evolves. However, the most compelling applications are entertainment, people love entertainment, and are passionate about spending money on interesting things. Although equipment is everywhere, it is still difficult to make a profit. Like any other developing industry, no one wants to spend a lot of money on things they are not sure about.
As Envelop VR CEO Bob Berry explains about ending his desktop VR company Envelop VR, it is critical to be widely used if VR becomes a truly valuable industry, which is why mobile devices are more suitable for this market. Although desktop and desktop solutions are easier to optimize performance because of lower power and cooling limitations, high-end mobile VR can also achieve a better user experience, mobile VR devices are easy to carry and everyone has a smartphone. . So what do we need to do to ensure that these values ​​are reflected in the development process? The key is the support of the ecosystem. By providing VR-optimized drivers and VR development tools, ARM can help developers build and optimize their applications to help them expand their markets. ARM also works closely with many industry leaders to ensure that ARM can support when they are innovating in this exciting new field.
On the one hand, we also need to continue to push high-end VR, the refresh rate of 4K display is still improving, and the content quality has been strengthened. In order to continue this trend, there is still a lot of work to be done on foveated rendering and eye tracking and positioning, but these will happen soon. Once these high-end versions really benefit, we will also make improvements on the lower end of the device. Like the development trend of mobile devices, with the development of technology, this year's high-end will be the mainstream next year. As long as we apply this rule to VR, we can provide users with applications and content that are constantly reducing in cost and experience. Mainstream VR has emerged. With virtual space and 360-degree panoramic video running on mid-range devices, it will take a long time for mainstream VR devices to have a real experience.
VR all-in-one complexity
What is driving this trend is the development of the head-mounted device itself. Samsung Gear VR is one of the first mobile VR devices powered by Samsung Galaxy smartphones. Smartphones are an obvious choice for VR devices because they have all the built-in graphics processing capabilities, and a large number of smartphone-driven VR devices, from Google Cardboard to Daydream, some with handheld devices and some with touchpads. Your phone to display.
What follows is a stand-alone, or "one-piece" helmet that uses a mobile processor that doesn't require the phone's functionality and does not require wires to be connected to the desktop. All work is done inside the helmet. The mobile phone has the function of communication, so the customized machine can better meet the VR requirements. The biggest benefit of this method is the improvement of ergonomics. The battery can be moved to the back of the device to balance the weight of the front phone and better heat dissipation. Controversial is the cost, because it is not driven by a mobile phone, the helmet needs to add intelligent processors, high-quality displays, other sensors and so on.
The next generation of mobile VR has more innovations: the earliest helmet features are simple, basically only lenses and comfortable devices for display in lightweight. So how does it work? Your phone! The solution is to connect to your phone via a standard USB cable instead of having to deal with the heavy tasks for the helmet itself. In this way, you can use ergonomics to let your existing mobile phone handle the task so that it can be lighter, thinner and cheaper. There is more freedom to add more sensors or use the phone as a control. Device. This means you don't need to use a poorly experienced gamepad or other means to operate the program, resulting in a smoother user experience. With the removal of the processor inside the helmet, which frees up space and reduces weight, there is the possibility of adding some eye tracking and cameras for AR and MR (Mixed Reality). The complexity and flexibility of mobility means that interaction is easier to implement than ever before, which helps drive the VR industry to its full potential.
Another standard that can help VR grow is standardization. There are a lot of suggestions for the VR API, which makes it difficult for developers to effectively locate their content and development. It is another obstacle to prevent VR from becoming a mainstream device. That's why ARM and the Khronos organization have other industry leaders to develop the best cross-platform API Vulkan for VR.
Automotive Rocker Switches
Automotive Rocker Switches, also called Car Rocker Switches, is the most common type of control switch for switching and starting the car's internal equipment.
The types of Yeswitch Momentary Rocker Switches are relatively complete, and most of the products have good dust-proof and waterproof characteristics. At present, our company maintains good trade relations with many automobile manufacturers.
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