Who will win if the virtual reality is killed by the Three Kingdoms?

With the virtual reality helmets developed by Oculus, Sony and HTC/Valve coming to market, consumers will probably face a tough choice. But one thing is certain, that is, this area has broad potential for development.

Colin Sebastian, senior analyst at RW Baird & Co, said: "There are still many details to solve in this area, but I think VR equipment will become a very important product category in two or three years." When anyone chooses a VR helmet, it is likely to focus on several factors. The high price will be the first mountain to be seen by many people. Eric Handler, senior securities analyst at MKM Partners, said: "VR attracts more and more people every year, but it is still a very expensive thing."

Equally important is the software of each platform - no matter how good the technology can't improve the experience of a bad game. However, at present, we do not consider the software factor for the time being (because the production of VR games is not over yet), first compare the three VR helmets who have the best chance to become popular. We spent a considerable amount of time on each platform to try out (using this week's Electronic Entertainment Show and previous events) and summed up the pros and cons of each product.

Oculus Rift

One of the most famous brands in the field of virtual reality. Just last week, it also received support from many game developers such as Ubisoft and Insomniac Games. However, its hardware and software are not yet fully ready.

Lee: Oculus has the most impressive technical team in the VR field, and there is Facebook's strong financial support behind it. Recently, its cooperation with Microsoft has added a lot of confidence. At this year's Electronic Entertainment Show, the company showed several games, the most impressive of which are "Eve: Valkyrie", "Nowhere to Run" and a first-view hockey game. In this hockey game, you will play as a goalkeeper with the task of blocking the flying goal.

Disadvantages: So far, the Oculus Rift has only been shown under very tight control, and the Oculus helmet is extremely demanding on PC mainframes. In reality, only a handful of local tyrants can satisfy these configurations. If Rift is really "eat hardware," then the number of people who react negatively to it may rise significantly. Another common problem is that its price has discouraged many people.

Summary: Oculus is well funded and supported by heavyweight partners. If it can take the price of this mountain (this issue is not unimportant) and lower the minimum configuration requirements, then it is likely to establish the gold standard in the VR field.

Sony "Murphys Plan"

Oculus and Valve are primarily aimed at the PC market, and Sony is the only company that wants to pair VR with gaming consoles. And to play Xbox featured games on Oculus, you first need a Windows 10 system PC - and this can cause various frame rate issues.

Lee: It may affect the configuration of Valve and Oculus. It is not a problem here at Sony. Since Sony's VR helmet is paired with a fixed-function PlayStaTIon 4 console, each player gets the exact same experience, which is a huge advantage. From the electronic entertainment show, "Rigs: Mechanized Conflict", "Kitchen" and several other games have performed quite well. As a result, developers can safely optimize their own games, build some common VR effects, and no one will go to social networking sites or message boards complaining that their VR system can't play the flagship Murphys game. .

Disadvantages: The cash in the Sony bag is not too much. In fact, the company is trying to break even. Therefore, although competitors are likely to subsidize their own VR helmets to stimulate consumer purchases, Sony is likely to be incapable of doing so – at least not to the level of subsidies of other companies. For early adopters, price may not be an important factor. But as VR devices become more popular, the price will become an increasingly important factor.

Summary: Among all VR companies, Sony is most likely to offer an engaging and consistent experience.

Valve/HTC Vive

Valve and HTC are latecomers to the virtual reality game. They chose not to participate in this year's electronic entertainment show, but also to promote marketing at other events, such as the game tournament to be held in August this year, as well as competitive, mainly for consumption. The PAX Game Show and more. (Our impression of the product is mainly from a personal trial in March.) They also said that they will be officially shipped in 2015, which puts some pressure on Oculus and Sony. (Oculus Rift and Sony Morpheus are available in 2016).

Lee: Other VR systems focus on helmets, while Valve and HTC focus on the entire VR environment. Its visual sense is not inferior to other competing products. On the other hand, you can also walk in the virtual world and touch the virtual world with the controls in your hands, thus greatly improving the gaming experience. (Oculus' control patents don't have an exact release date.) So what if your room size is limited? Vive has a clever way to let you know that when you approach a wall or an obstacle, you will see an image of a fence in front of your eyes, just like walking to the edge of a holographic deck. Therefore, the two companies can confidently claim that their products are truly virtual experiences.

Disadvantages: It is really dazzling to show Vive in an empty room, but in real life, there are tables, chairs, lights, pets, etc. in the house where you live. Will people be willing to move furniture in order to play Vive?

Summary: The experience is unparalleled, but the configuration requirements are high. It is not difficult to use it to play games in the real world. It is difficult to get the best experience at home.

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